Archive for the ‘Projects’ Category
Apr
10
Posted under
Circle,
Projects I’ve quit my job and I hope soon to start Circle development full-time, but this will happen if I manage to find a way to substain myself for the development period of course…
….and I got also a job offer as coder for a Nintendo DS game!
I’ll do an interview soon so this can change the cards on the playfield too.
Little updates for Circle, I used some of the code I wrote for Zombiedog in Crazyland and also added postfiltering to the rendering pipeline to achieve some fancy effect such bloom, distortions ect. I also did procedural trees (still WIP) and I think they will have a primal role gameplay wise.
You will discover soon why
Also this time I will introduce you the Roboplanet! So hordes of tiny robots will be one of the “cultures” the player will be able to choose.

I’m also learning 3D modeling, I’ll never be a great artist but I want to do some assets for a next-gen techdemo I want to work on to show around my own 3d engine, so maybe I’ll post something tomorrow.
Stay tuned for another episode of The Amazing Adventures of an Amateur Indie Game Developer!
Mar
24
Posted under
Projects In these days I built a small demo for the TIGsource VGNG Compo, (where VGNG means Videogame Name Generator, so you had to use this generator, choose a name and make a game from it).
Sadly I simply had a bunch of spare hours in total because of my job, so I’ve quit the contest with nothing more than a small demo with almost no gameplay
Anyway I had fun doing that and I’ve meet a lot of interesting indie developers around!
Here you will find the only screens of Zombiedog in Crazyland, my VGNG compo project:

Feb
25
Posted under
Circle,
Projects I’m here to post something about a little indie project I’m going to start.
The game name will be, don’t know if only during development or not, CIRCLE. It stays for Circle Is a Random Colorful Little Emotion (or better I hope it will be)!
That’s a pretty recursive acronym, isn’t it?
I’m currently searching a nice looking style and after a few tests I think I’ll try a one-to-four colours scale for each object in the game.
It also features a sort of vector graphics style, here there are some screens
Yes, these are planets!
Almost empty at the moment but they will be the place were the players will build a living 2D ecosystem.
So Circle will be something like a “God-game” such Populous or the long waited Spore, but with a pretty unique gameplay and, as you can see, style 