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Dobbs Challenge winners!
Posted under Contests by HangmanThe judges of the Dobbs Challenge have finally selected the winners of the contest.
We won the Best Total Conversion category!
That wasn’t that easy though. We planned to work on our entry something like three weeks ago.
Unfortunately all sorts of problems popped up, Rosario (me!) had to go to live in another house and couldn’t connect to the Internet for two weeks.
After we solved those problems, we crunched for three days working day and night and we came up with this little 3D demo using NVIDIA PhysX.
Here’s a quote from the Dobbs Challenge website:
“Wow! Like all of the categories Best Total Conversion was hotly contested, but in the end our judges had to select Giuseppe Navarria’s Ninja Run because it simply astounded them with the extent it was different from the original Dr. Dobbs Challenge.
Turning a 2D single screen platformer into a cel-shaded 3D platform game (with working physics!) even with the help of NVIDIA PhysX was just so unexpected that it was the winner even in the face of more complete entrants. If there was criticism to be made it would be that while the technology is there the “game” isn’t complete.
As a result, many of our judges requested that we only give them the $1,000 prize on the condition that they continue to develop the title — as they want to play it!”

We also did some art not included in the game, like those two enemy models:

Maybe you’ll see those enemies in action in some future release of Ninja Run.
Congrats to all the winners of the Dobbs Challenge!

Interesting…
What language is that game developed in?
C++ and it uses DirectX 9 and NVIDIA PhysX.
Gratz! Now back to circle!
oh yeah!
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