Apr
16
Posted under
Website I just finished my first programming tutorial written in English!
It’s about an underrated argument in the sea of game programming tutorials: using shaders for 2d or 3d postfiltering.
You can read all the stuff here. And don’t forget to leave me a comment about it! 
Apr
10
Posted under
Circle,
Projects I’ve quit my job and I hope soon to start Circle development full-time, but this will happen if I manage to find a way to substain myself for the development period of course…
….and I got also a job offer as coder for a Nintendo DS game!
I’ll do an interview soon so this can change the cards on the playfield too.
Little updates for Circle, I used some of the code I wrote for Zombiedog in Crazyland and also added postfiltering to the rendering pipeline to achieve some fancy effect such bloom, distortions ect. I also did procedural trees (still WIP) and I think they will have a primal role gameplay wise.
You will discover soon why
Also this time I will introduce you the Roboplanet! So hordes of tiny robots will be one of the “cultures” the player will be able to choose.

I’m also learning 3D modeling, I’ll never be a great artist but I want to do some assets for a next-gen techdemo I want to work on to show around my own 3d engine, so maybe I’ll post something tomorrow.
Stay tuned for another episode of The Amazing Adventures of an Amateur Indie Game Developer!